Report for duty first, soldier!
Blood Red Skies
"We shall see who fights better and who dies more easily, the German soldier faced with the destruction of his homeland or the Americans and British, who don’t even know what they are fighting for in Europe."
We've reached another milestone on our epic journey through the second world war's greatest battle. The Allies have hit the beaches and definitively carved out several bridgeheads along the Normandy coast.
Our official scenarios have continued to explore the multifaceted engagement unfolding up and down the coast. We've seen Luftwaffe aircraft take on Fleet Air Arm spotters, obsolete French tanks duke it out with Shermans and a plucky group of Rangers attempt to cross a sniper-riddled town.
The Axis forces have made stunning gains in the air and their tanks continue to hammer their Allied counterparts. Unfortunately, they have been unable to repulse the invasion force, and will need to step up their defence to prevent or slow those beachheads continuing to grow during Phase 3!
The allies have managed to push inland from their beachheads and into the heart of Normandy. Their precarious position on D-Day has been solidified.
This leads to the following special rules for battles fought in Phase 3:
Axis players may include an additional veteran infantry squad. This represents the arrival of veteran units like 21st Panzer and SS to bolster the line. This is not free, but increases the maximum number of infantry units available.
Allied players may include an additional tank or anti-tank gun. This represents them beefing up their anti-tank capabilities to take care of the incoming Tigers.
Allied players may take an additional element of two single-engine fighter aircraft (skill 3) as High Cover.
Axis players may take zigzag torpedoes (p. 52) for no additional cost in one phase 3 game. This represents them getting creative to try and break the deadlock.
Players entitled to a benefit do not have to take advantage of that benefit - it is their choice whether to do so.